But it's becoming increasingly clear that digital ownership has significant disadvantages, too. If a game you don't own digitally is removed from a storefront, whether that's for things like licensing, artificially limited availability, or even the store eventually closing down, your only option is to hope you can find a physical version. If your account on a platform is banned, even if that ban isn't warranted, you might be locked out of your digital library with no way to play those games unless you buy them again or hope your account gets restored. You can't sell or trade digital games you've purchased, and while there are ways to share digital games, they require some work and are usually intended just for families.
It's also much harder to preserve digital games because they only "exist" on the hard drive of a console, PC, or device they were downloaded to. This is an issue across many industries, not just console games; there are multiple examples of things like mobile games and streaming shows becoming lost for good when they don't have a physical version. Without physical versions, you also can't find a used version of a game at a garage sale or a local game shop. It's unclear whether Rockstar will ever release a physical version of the game. As for why, The Verge suspects the decision was made in part to prevent leaks; "by only being available digitally, Rockstar can ensure that GTA VI unlocks at the same exact time for everyone."
"The digital-only choice might also indicate that the game has a massive file size that's too big for PlayStation and Xbox game discs."